Graduate In Training Program (GIT), UI/UX Designer - Unity 3D Developer
- Not specified
Posted 30 days ago
About the role
Key Responsibilities
As a Graduate Internship Trainee in the VITE R&I Team, you will be actively involved in:
- Conduct user research and assist in developing personas to guide design decisions.
- Support the creation of wireframes, user flows, and interactive prototypes for automotive instrument cluster and infotainment systems.
- Design, develop, and maintain high-performance 3D applications for vehicle driving and parking scenarios using the Unity engine.
- Implement advanced camera systems for different perspectives including third-person, first-person, and bird’s-eye views.
- Optimize rendering and game logic for smooth performance across target platforms (PC, Android, iOS, or embedded systems).
- Assist in applying design guidelines and maintaining style consistency across platforms.
- Collaborate closely with developers to ensure design feasibility and responsive implementation.
- Conduct usability testing sessions and gather actionable feedback for design iteration.
- Contribute to documentation of design process, rationale, and user feedback.
- Participate in design critiques and team brainstorming sessions to improve user experience.
- Iterate quickly on design concepts based on stakeholder input and research findings.
Required Skills & Qualifications
- Academic Status: Must be a 2024- 2025 Graduate.
- Educational Background: Bachelor's degree in Mechatronics, Computer Engineering, Computer Science or a closely related field.
- Language Proficiency: Excellent command of both English and Arabic (written and verbal communication is essential). French is a strong plus.
- Basic knowledge of UX design principles and human-centered design methodology.
- Experience with wireframing and prototyping tools (Figma, Adobe XD, Sketch, or similar).
- Understanding of responsive and mobile-first design.
- Familiarity with creating and applying design systems or style guides.
- Strong proficiency in Unity (preferably Unity HDRP/URP) and C# for real-time 3D application development.
- Familiarity with Unity’s input system and integration of control peripherals (keyboard, gamepad, steering wheel).
- Understanding of real-time rendering, lighting, and shader programming for realistic visualization.
- Proficiency in working with version control tools such as Git.
- Ability to interpret user research and usability testing data into design improvements.
- Collaborative mindset with good communication and documentation skills.
- Comfort working in an agile, office-based prototyping environment, iterating quickly on UI/UX ideas.
- Preferred (Plus): Experience in designing automotive instrument clusters or infotainment screens. For driving or parking uses cases
- Preferred (Plus): Familiarity with automotive L2++ driving experience.
Status: Full time.
Location: On-site.
Disclaimer: The successful candidate will be hired as a contractor and will be part of the VITE R&I Team at Valeo